![]() ![]() ![]() Of course, I really like the SONY HitBit F1XD so let's add some of that! Maybe the case is modular so the drive front can be swapped out, along with other parts. With a Motorola inside, maybe the X68000 look would be appropriate. The NeXT cube was apparently difficult to tool, being made from many unique pieces. ![]() Edges kind of need to be sloped like on the Mark 3 below (they're sloped on the NES if you look carefully). These kind of square cases are more expensive to tool. I imagine that the Nintendo Famicube was released in 1988, featuring a fast processor, up to a Megabyte memory and a built in floppy drive. "Something released by some guy" is a lot less interesting to develop for. authority, attracting a lot more developers. Of course, if it was actually Nintendo (or SEGA) who released something like this, the system and its restrictions would gain a certain. Compiled C code is not as fast as hand optimized ASM but the programmer can scale into using more advanced inline ASM later on and this lowers the entry threshold for beginners. ![]() I did a quick and dirty game-logic benchmark test on my Arduino UNO which runs at 16Mhz, and found that it's probably quite enough for more advanced NES type games (especially with a side GPU). A physical game can sit on the shelf where you can feast your eyes on it while smoking a pipe, nodding with pleasant memories.ĬPU speed and memory is a bit less important when it comes to creating identity so I went for specs which would make programming easier whilst not being overpowered and unrealistic. real pinball machines vs video game pinball. For me, floppy disks vs SD card files is like. And when bored one can fiddle with the springy dust cover or browse the manual.
0 Comments
Leave a Reply. |